![]() It might be as subtle as a new lighting item or orange jump-suits you can make for prisoners, a moderate change with a favorite new animal species, dog breed or furniture type, or as radical as a "everyone dies now" type weapon, or even a "magical" RimWorld that replaces anything "technological" with spells and potions (although that could be purely cosmetic, depending). Game changes: These actually change the game itself, adding additional items and/or complexities.Examples would be an expanded and detailed inventory, medical lists for all colonists/prisoners/animals/hostiles, or a 10-color "planning" overlay (rather than the vanilla 1-color white-ish one). These are "quality of life" improvements, which (usually) do not change how the game plays, but make playing the game much easier. User Interface: There are many utility mods that add new, useful menus, lists and/or commands.You could have a "vanilla" playing game that looks nothing like vanilla. Examples are hair styles, clothing colors and styles, existing animals that come in a greater variety of coloration, an adaptation of an existing feature with simply a different appearance, and so forth. Cosmetic: This changes only how the game looks, not how it plays.Loosely speaking, there are three types of mods, although many fall into more than one category: Use hundreds of mods, a select few, or none at all!Īnd if the mod you're looking for doesn't exist, feel free to create it! In fact, Ludeon has utilities built-in to the game to make using and sharing mods easier, and this wiki hosts a number of helpful tutorials to help you get started! There is no "right/wrong" way to select the mods you want to use, or don't use. Each player picks and chooses what they want to "improve" their version of the game, according to their own preferences and play style, and what they think is "fun". no mods at all), it would be unusual for any two players to have exactly the same mix of mods. Unless a player is playing "vanilla" (i.e. Each of these will have exclusive mods as well. A somewhat complete list can be found at the Mods-> Released section on the forum and on the Steam Workshop, or on sites such as GitHub. Note: With new mods coming out weekly if not daily, no manually edited page will ever contain the thousands of available up-to-date mods. If you want to learn how to make mods, see Modding Tutorials. Mods are player-made modifications to the game, they can add items, new functionally, and a variety of other things.
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